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Current Limitations

With Geyser being a protocol translator between two different games with two different codebases, there are a handful of limitations that Geyser is unfortunately unable to handle. Despite Minecraft Bedrock and Java being quite close in comparison, there are some vast differences in many areas.

Unfixable​

The following things cannot be fixed without changes to Bedrock or the Java protocol in general. As of now, they are not fixable in Geyser.

  • Custom heads in inventories
  • Clickable links in chat
  • Glowing effect
  • Crafting in the 2x2 menu while in creative mode
  • Distinguishing between left and right clicks in inventories
  • Redstone dot blockstates
  • "Can be placed on/destroyed" tag for some blocks - for example, different colors of clay/wool that don't exist as separate blocks
  • Potion colors implemented using NBT
  • Various command arguments for any command that doesn't use the Minecraft Brigadier library
  • Anything that relies on tab complete or typing in the chat UI (related to the above) - Bedrock sends no packet that indicates they are in this menu
  • Unable to see banner layers past 6
  • Movement issues around bamboo due to offset differences between Java and Bedrock: Hurricane can work around it.
  • Can't move mounted entities with carrot/warped fungus on a stick. Hurricane also works around this.
  • Custom anvil recipes
  • Heights lower than -64 or higher than 320 in the overworld with extended height enabled, and heights lower than 0 or higher than 256 in other dimensions
  • Dolphin's Grace potion effect visuals (effects should still work correctly)
  • Invisible item frames
  • Blocks (excluding jack-o-lantern) on entity heads (E.G. armor stands, players)
  • Saddled camels unmoveable/unrideable on bedrock.
  • Bedrock edition players cannot see the changes to fence block states made by the Java Debug Stick.

Fixable With GeyserOptionalPack​

The following changes are supported with the GeyserOptionalPack, which is a Bedrock resource pack you can install for additional functionality for features Bedrock does not natively support:

  • Custom armor stand poses
  • Illusioners
  • Hit particles and other miscellaneous particles not natively in Bedrock
  • Offhand animations
  • Shulker invisibility
  • Spectral arrow texture